The Haunted Manor

A friendly-ghost mystery

4-16 players60 minutesAges 6+

What is it?

Spooky-lite and kid-kind: every ghost is friendly, and the Phantom just needs his song finished. Teams gather evidence with Ectoplasm, dodge Cold Drafts, question witnesses like Duchess the Cat and the backwards Hall Clock — and one team is secretly the Phantom's Ally. The trail of ten manor treasures ends at the piano bench.

How It Plays

1

Act 1: The Quiet House

0-13 min

Explore the manor's rooms and wake its first treasures.

2

Act 2: Whispers

13-40 min

Briefings, cold drafts, and the Phantom's midpoint whisper.

3

Act 3: The Last Page

40-60 min

Only the Unfinished Waltz lets the manor hear your answer.

Roles

Guests of the Manor

Solve who woke the Gloom, with what, where, when — and why the Phantom's heart broke.

The Phantom's Ally

One team (at 3+) secretly keeps the manor dark. Frost-touched, not wicked.

What You Need

  • A group of 4-16 players (ages 6+)
  • Smartphones with a camera
  • A printer (for the game's print-at-home kit)
  • A space to play (home, office, backyard)
  • About 60 minutes

Frequently Asked Questions

Ready to play?

Create a game and invite your group, or join one that's already running.