A Christmas mystery with magic objects
Departments of elves race to discover who dimmed the workshop — while the trail of ten magic objects winds through the whole house, each one waking with a voice and a story when scanned. The First Bell, found last, is the only thing that lets the answer be heard. With three or more departments, one of them is secretly the Grumble's Helper.
0-13 min
Evidence hunting, spark collecting, and the trail's first objects wake for the whole room.
13-40 min
Briefings unlock — and with them, fibbing. Coal deliveries begin. Trust carefully.
40-60 min
All evidence unlocked, accusations fly, and only the Bell opens the final answer.
Work your zone, earn sparks, trade briefings, recover magic objects, and name the culprit before midnight.
One department (at 3+ teams) secretly helps the Grumble — fibbing in briefings and delivering coal. If midnight comes unsolved, they win.
Create a game and invite your group, or join one that's already running.