Save Santa's Workshop

A Christmas mystery with magic objects

4-16 players60 minutesAges 6+

What is it?

Departments of elves race to discover who dimmed the workshop — while the trail of ten magic objects winds through the whole house, each one waking with a voice and a story when scanned. The First Bell, found last, is the only thing that lets the answer be heard. With three or more departments, one of them is secretly the Grumble's Helper.

How It Plays

1

Act 1: Exploration

0-13 min

Evidence hunting, spark collecting, and the trail's first objects wake for the whole room.

2

Act 2: Investigation

13-40 min

Briefings unlock — and with them, fibbing. Coal deliveries begin. Trust carefully.

3

Act 3: Midnight approach

40-60 min

All evidence unlocked, accusations fly, and only the Bell opens the final answer.

Roles

Departments

Work your zone, earn sparks, trade briefings, recover magic objects, and name the culprit before midnight.

The Grumble's Helper

One department (at 3+ teams) secretly helps the Grumble — fibbing in briefings and delivering coal. If midnight comes unsolved, they win.

What You Need

  • A group of 4-16 players (ages 6+)
  • Smartphones with a camera
  • A printer (for the game's print-at-home kit)
  • A space to play (home, office, backyard)
  • About 60 minutes

Frequently Asked Questions

Ready to play?

Create a game and invite your group, or join one that's already running.