A 21+ speakeasy mystery night
Strictly after dark: tables of regulars race to solve who lifted the Reserve, with what, where, when — and why (the answer is more heartwarming than you'd think). Chips buy briefings, Agent Sterling makes his rounds, all-play moments are toasts and bar games, and disguised fate cards can cut your table off or lock everyone else out for a minute. Every sip instruction is sip-sized; playing with mocktails or water changes nothing. Please host responsibly.
0-20 min
Work the room, earn chips, and mind the folded napkins — some cards aren't what they look like.
20-60 min
Briefings between tables — and the Snitch starts talking to Sterling.
60-90 min
Accusations, the final answer, and Fingers' confession. The good ending buys a round.
Solve the theft over drinks and briefings, and name the Snitch before last call.
One table (at 3+) is feeding Agent Sterling. If last call comes unsolved, they walk out whistling.
Create a game and invite your group, or join one that's already running.