Wizard Academy

A magical mystery about being chosen

4-16 players75 minutesAges 7+

What is it?

Houses earn Stardust, bounce Tangle-Foot Jinxes off Shield Charms, question witnesses like Cauldron Three and the Choosing Hall Curtain — and one house is secretly the Shadow Apprentice. The trail of ten academy treasures ends with the Choosing Collar, polished by small paws for a century, just in case.

How It Plays

1

Act 1: The Guttering

0-17 min

Explore the halls, gather stardust, wake the first treasures.

2

Act 2: Shadow-Ink

17-50 min

Briefings between houses, jinxes flying, pawprints in the halls.

3

Act 3: The Choosing

50-75 min

Find the Choosing Collar — the academy won't accept your answer until it's on someone.

Roles

Houses

Solve who unraveled the magic, with what, where, when — and the small hurt underneath it all.

The Shadow Apprentice

One house (at 3+) secretly helps the forgotten. Every ending chooses Fizzle.

What You Need

  • A group of 4-16 players (ages 7+)
  • Smartphones with a camera
  • A printer (for the game's print-at-home kit)
  • A space to play (home, office, backyard)
  • About 75 minutes

Frequently Asked Questions

Ready to play?

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